FIFA Street (2012 video game)

FIFA Street

Developer(s) EA Canada[1]
Publisher(s) Electronic Arts
Director(s) Gary Paterson (creative director)[2]
Series FIFA Street
Platform(s) PlayStation 3, Xbox 360[3][4]
Release date(s) 7 March 2012[5]
Genre(s) Sports
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution Optical disc

FIFA Street (also known as FIFA Street 4) is a forthcoming game in EA Sports' FIFA Street franchise based on street football. It will be the first such game in almost four years, and a reboot for the series. FIFA Street is being developed by some of the same team behind FIFA 12, including creative director Gary Paterson, and will use the FIFA 12 game engine.[2][3] Sid Misra, the line producer for FIFA Street, promised "the first true quality street football experience."[6]

The game was first announced on August 16, 2011 at the Gamescom event in Germany, and will be released on the Xbox 360 and PlayStation 3 consoles in March 2012. Along with several other new EA Sports titles, FIFA Street will be available early to purchasers of the EA Sports Season Ticket.[3] Lionel Messi will feature on the cover after EA announced, in November 2011, that he had signed a deal to become the new face of the FIFA franchise. [7] Both national and club teams are set to feature in this version of FIFA Street.

Contents

Gameplay

In an effort to make the game more "authentic", the stylised cartoon-like visuals of previous games in the series has been dropped in favour of a more realistic look, though there will still be the same emphasis on skill moves and tricks. The focus is once again on fast-paced games involving small teams of five or six players per side, one-on-one, and game modes based on panna and futsal also included.[4][2] As with the previous games in the series, skill moves are an important element of gameplay. FIFA Street will feature twice as many tricks as are possible in FIFA 12, with much greater variety, and over 50 more than its predecessor FIFA Street 3.[1][2][8] Other new features will include improved one-touch passing, a feature called Street Ball Control, and a new "ATTACK" dribbling system.[3][4]

The game will feature a large number of real-life players from 120 teams of many of the world's biggest leagues, and 35 locations from around the world ranging from Amsterdam streets to the beach in Rio de Janeiro. Each of these arenas will attempt to reflect the style of football played in that country.[8][2][4][1]

Online

The game will be compatible with the EA Sports Football Club service introduced with FIFA 12, which has been compared to a social network that tracks what players do in the game and awards XP.[3][1] This will be linked to both friend-based and worldwide leaderboards, and include a levelling system.[9] EA Sports Football Club will in future connect play across multiple titles, starting with FIFA 12 and FIFA Street. By playing both games XP earned in one will be carried over to the other.[10]

Development

This is a reboot of the FIFA Street franchise, so what you know of FIFA Street 1, 2 and 3, you can forget about it. What we really wanted to do is come out with the first truly great street football experience. There hasn't been one yet. FIFA Street 1, 2 and 3 barely tried, they came out kinda good and then a little bit into the experience, people kinda lost interest. So we wanted really to create a game that had that depth that was missing in the games of the past. This is the first game that’s going to be built by members of the FIFA team on the FIFA engine… There’s no need to go overtly arcade in street football because when you see some of the cool stuff people can do, they already seems arcadey enough, I don’t need to jump over someone’s shoulders when I can already do some cool stuff with the ball as it is.[11]
 
FIFA Street line producer Sid Misra, speaking to GameSpot.

Soundtrack

References

External links